Clash at Kingston 7: Under 3 weeks away!

With the speed 2022 is passing we are now just over a week away from the final submission deadline for CaK7 (02/04/2022) , one week before the event itself (09/04/2022). This means that Chris requires a copy of each player’s 1995pt army list. The preferred format for attendees’ list is pdf created by mantic’s easyarmy website ( ). If you haven’t checked out the website before I reccomend checking it out. It really is the easiest way to make a list for any Mantic game.

As Chris is playing in the event he will be sharing his list publicly through social media this week. He has already shared his intention to play his goblin force similar to CaK6. Although he has been hard at work on new units since the last tournament and promises the force to be stronger than ever.

The full attendee list for CaK7 is as follows;

  • Steven Pearson
  • David McNally
  • Paul Stonell
  • Richard Tomlinson
  • Barry Joyner
  • Erica Gilmour
  • Jeff Horton
  • Ryan Callaghan
  • Lee Fellows
  • James Frank
  • Mitchell Makin
  • Paul Makin
  • Chris Christopherson

Even if you are not playing in the tournament feel free to pop along to the event for a chat and to see the battles in action. We look forward to seeing you all on the 9th April.

Clash at Kingston 7: Down ‘n’ Dirty tournament pack

The tournament pack has now been confirmed for the Clash at Kingston 7 Kings of War tournament. Please note that all slots for this tournament have now been reserved but people are welcome to come in on the day to watch the event and join the festivities.

Saturday 9th April 10:00-10:20 registration

Kingston upon Hull – Humberside Wargames Society, Saville Court on Saville Street, HU1 3EE.

£5 per player – no prizes are planned, but there maybe the odd one or two that appear.

1.5 hour for leisurely lunch (Wetherspoons in 5min walking distance). No dinner available at venue but plenty of places within a few yards of the venue. Main aim is to keep it cheap. 12 players maximum

3 games at 1995 points using Clash of Kings 2022, 50mins chess clocks per player

Clash at Kingston uses a 5/10/15 w/d/l system with up to 5 additional points available for completing scenario objectives. Extra posts are available for routing enemy units too.

No paint requirement. Models need to be assembled, on appropriate bases and meet MMC. The idea is to promote list building experimentation and to get people playing, but please don’t take the piss.

Bring your own booze!!! Feel free to have a tipple whilst playing. There’s often those who are staying over and wanna have dins and drinks out in Hull afterwards.

Photos from Clash at Kingston 6

Tournament Schedule

10.30-12.30Game 1
14.00-16.00Game 2
16.15-18.15Game 3

As always, for the most up to date information check out the Clash at kingston Facebook page, link below

Clash At Kingston: Down n Dirty 2

King Of War: Clash of Kings 2022 singles tournament

In January we were pleased to host a Clash at Kingston Kings of war tournament, it was a roaring success and sold out instantly. We are now happy to say that on the 9th April “Down n Dirty” is returning to Humberside Wargames Society.

Once again the event is kindly being organised by Chris Christophison ( Facebook : A tale of some gamer ). He put together some beautiful tables last tournament and we are excited to see what he has in store for players this time round. More details about his events can be found on the clash at kingston facebook events page

The event is a 1995pt, 3 round tournament using the latest Kings of War suppliment, Clash of Kings 2022. Keeping things simple entrance is once again only £5 getting you a full day of fun over 3 rounds. No food or drink is being supplied by us, but you are welcome to bring your own. Alcohol is accepted within the venue.

There is no parking availble at the venue as such players are reliant on public car parks. If you want more details about parking local to the club please drop us a message.

The basic schedule of the event is below (on phones this is best viewed in landscape). If you don’t feel up to playing please feel free to pop along to watch and chat free of charge. More details will follow closer to the date.













Game 1


Game 2


Game 3

Game 3 finish

Results and thanks

Clash at Kingston (Kings of War)

6 tables were in action for the clash, 3 games where played, being a competition each player had 50 minutes to player the 6/7 turn. Winning was based on objectives. Points were scored for winning (draw and losing), objectives taken and enemy units destroyed.

If interested in Kings of War contact HWS

Kings of War Escalation League November post

Ok here we are month two, and things are a bit easier from here on in as we only need paint half of what we did in month one. From here on in its just 250 points a month +/- 40 pts till the end. For those of us with short memories or just better things to do, the main rules can be found below.

This month we will get into the rhythm of the league with everyone painting the first of their 250pts additions to their 500pt forces. Bil is once again accepting Pledges through our facebook group, but for those without access to social media pledges can also be provided here or through our discord server.

Elven Stormwind Cavelry

November Bonus Challenge – Loot counters

This month’s challenge is to build and paint 3 themed loot/objective counters for your army. KoW is a scenario driven game and sometimes those scenarios require tokens. In the case of loot/objective tokens you will eventually need d3+4 of them so I have decided to split this up and this month you will need to make the first 3. They can be anything you like but they must be on 25mm round bases to comply with the Kow rules other than that you can make them how you see fit and there will be the usual extra hobby point to claim if you make all three.

750pt Game Scenario – Wagon Loot

The 750 point “skirmish” game will be played on a 3×4 table with a 14 inch deployment area so the forces can get to grips earlier as befitting a small game, and if possible with a road or trackway in the center, running parallel to the players deployment areas, from one table edge to the other of the gaming area.

The scenario will be around your leader/general discovering a merchant caravan in the area which could supply your force or even the enemy if not prevented. If you can capture and “persuade” them to help you instead of the enemy it would be beneficial for both them and your force. With this “help” you can hire more troops/buy illegal magical grimoires to summon more troops/pay slavers for cannon fodder/send a message home for more help, or whatever fits your army and background.

Suffice to say that word has got around of this lucrative target and there will be a bloodbath on the road as forces vie for the loot.

The game will last for 6 turns only. The caravan consists of 3 wagons which can be represented by appropriate models if available, chariots or even just 3 rectangles of card cut to 50mmx100mm. The playing area should have 4 other pieces of terrain; be they woods, hills walls or hills. No buildings should be used as this is a remote area away from civilization. Also be sure to leave the center line free as it’s the trackway.

Players dice off to see who places the first unit then each player takes it in turns to place a unit till their force is fully deployed. Place the first wagon in the middle of the table then the player who lost the dice off places the second wagon anywhere on the middle line of the table within 12 inches of the first wagon and then the player who won places the last wagon within 12 inches of that wagon, all wagons must face the same way. This creates the wagon train.

At the start of each game turn the wagon train will move d3 + 4 inches in the direction it is facing towards the edge of the table, should a wagon leave the table it has managed to escape and cannot be looted further.

The object of the game is to harass the enemy force and at the same time loot the wagons, to do this you must move a unit or hero into contact with a wagon for a full turn, uninterrupted by combat. This enables them to gain a loot counter. Wagons contacted this way will stop and attempt to bargain with the contacting unit giving them a loot counter and the following turn they will move again as normal.

This can potentially cause a bottleneck as those wagons behind will have to stop should they contact a wagon in front. Wagons can be looted more than once but not by a unit that already has a loot token. You can only loot up to 3 tokens as that all the merchants have that interests you, you CAN however rob the enemy of their loot by killing them and robing them, thus denying their force of vital supplies

A unit or hero can only carry a single loot counter each. The winner is the army who has the most loot counters at the end of turn, or if one side has been completely destroyed. Any other result is a draw.

Should your hero/unit be killed the unit or hero responsible can loot them and take their loot counter, only if they don’t already have one themselves otherwise the loot is lost, crushed into the ground in the vicious melee. If the looting army still have it at the end of the game it counts towards their total, but. don’t forget to return the marker at the end of the game.

Ok get cracking peeps and Ill see you at the table

Kings Of War Escalation Update month 1

Over the month of October we have seen some wonderful progress from members of the Kings of War Escalation league and although the deadline isn’t up I thought it was time to share with you some of the images we have seen through social media and our discord server.

Don’t worry if you haven’t shared any images yourself yet you still have a couple more days to secure the points against your own pledge. We will request the final pictures of the month 1 pledges on the last day of October. These pictures will be used to tally up what points you have gained from meeting your pledge.

I am looking forward to seeing more work in progress photos and photos from the armies on the field as this month comes to a close and next month starts.

Note about Month 2 Pledges

Before I share the photos I wanted to quickly discuss the upcoming month 2 pledges. There has been some confusion with regards to the value of force you need for month 2. The value of the force you need to host is 750 pts. Keep in mind you are allowed to deviate from this value by plus or minus 40pts. This means your list should be between 710-790 pts. The increase of 250 points per month was decided to make joining the league as accessible as possible.

We will be requesting your pledges as November begins. Once asked for you will need to make your November pledge in the same format as last month. For example David M’s second pledge is below;

This month I pledge to build/paint
A regiment of Palace Guard – 160pts
A Bolt Thrower – 90pts
Total Points taken – 250 pts
points brought forward – 5 pts
Points Carried forward – 5 pts

David M
Models bathing in detol ready for month 2

Month 1 photos

We were allowed to share these photo’s by the permission of each member of the league. Please pass on your love for their work to them through our facebook group.

Bil’s Ogre force

Chris’ Forces of Nature

David M’s Elven Force

Erica’s Empire of Dust

Jay’s Goblin Force (

Shane’s Empire of Dust

Thiji’s Undead force

Kings of War Escalation league Month 1 Pledges

With the start of October we see the commencement of the Kings of war Escalation league. As such we can now announce the bonus challenge point and the scenario.

We currently have 8 army pledges in for the escalation league, these can be seen at the bottom of this post. If you haven’t provided your pledge for this month yet, don’t worry you are welcome to join at any point within the month. Simply let us know your pledge either here, on our Facebook group or through our discord server.

We look forward to seeing your progress to meet your

Bonus Challenge – Freehand

You can choose to paint an epic work of art on one of your models, be it the Mona Lisa on a cloak or landscape on a shield, or if like me you have shaky hands you could choose to paint some lines trimming a tunic or perhaps some dodgy looking checks around the trim of a shield. If there’s no transfers or trickery and you did it with a brush its all good, have that additional hobby point!

The Scenario – Kill!

Your scouting force spotted this isolated inn and has decided to ransack a building for the supplies it contains, be it food and drink, potential slaves or recruits. However, they encounter the opponents scouting force who has the same idea.

The initial 500 point “skirmish” game will be played on a 3 foot wide x 4 foot deep table, with a 14 inch deep deployment area, 6 inches from each table edge. This is so the forces can get to grips earlier, as befitting a small game. There should be a small building on the centre line of the game area no larger than 7 inches square. This is impassable terrain and is height level 4 and is an isolated coaching inn.

Month 1 Pledges

Thijs – 500pts

  • One troop revenant cavalry – 105 points
  • One regiment revenant – 125 points
  • One regiment skeleton warriors – 85 points
  • One horde deathpack – 125 points
  • One necromancer – 50 points
    • conjurer staff – 10 points

Erica – 495pts

  • One Regiment of Skeleton Spearmen – 105 points
  • One Troop of skeleton deadeye crossbows – 90 points
  • One Regiment of Mummies – 180 points
  • One Monolith – 120 points

Bil – 465 pts

  • One Horde of Goblin Sharpsticks – 155 points
  • One Horde of Ogre Warriors – 200 points
  • One Ogre Sergeant – 110 points

David M – 495pts

  • One Regiment of Kindred Tallspears – 140 points
  • one Troop of Kindred Archers – 90 points
  • one Troop of Stormwind Cavalry – 140 points
  • one Elven Archmage – 60 points
    • Heal – 30 points
    • Lightning Bolt – 35 points

David A – 500pts

  • One Regiment of Naiads – 140 points
  • One Regiment of Trolls – 130 points
  • One Troop of Wolves – 115 points
  • One Troop of Pack Hunters with Javelins – 115 points

Paul (Stoney) – 505pts

  • Two Regiments of Foot Guard – 290 points
  • One Wizard – 125 points
  • One Assassin – 90 points

James – 500pts

  • One Horde of Rabble – 125 points
  • One Regiment of Rabble – 75 points
  • One Regiment of Spitters – 90 points
  • One Regiment of Mawbeast – 120 points
  • One Goblin Wizard – 45 points
    • Bane chant – 20 points
    • Mawbeast Mount – 25 points

Shane – 490pts

  • Two Regiments of Skeleton Warriors – 170 points
  • One Regiment of Skeleton Archers – 95 points
  • Cursed High Priest with Tomb of Darkness – 105 points