Kings of War Escalation League November post

Ok here we are month two, and things are a bit easier from here on in as we only need paint half of what we did in month one. From here on in its just 250 points a month +/- 40 pts till the end. For those of us with short memories or just better things to do, the main rules can be found below.

This month we will get into the rhythm of the league with everyone painting the first of their 250pts additions to their 500pt forces. Bil is once again accepting Pledges through our facebook group, but for those without access to social media pledges can also be provided here or through our discord server.

Elven Stormwind Cavelry

November Bonus Challenge – Loot counters

This month’s challenge is to build and paint 3 themed loot/objective counters for your army. KoW is a scenario driven game and sometimes those scenarios require tokens. In the case of loot/objective tokens you will eventually need d3+4 of them so I have decided to split this up and this month you will need to make the first 3. They can be anything you like but they must be on 25mm round bases to comply with the Kow rules other than that you can make them how you see fit and there will be the usual extra hobby point to claim if you make all three.

750pt Game Scenario – Wagon Loot

The 750 point “skirmish” game will be played on a 3×4 table with a 14 inch deployment area so the forces can get to grips earlier as befitting a small game, and if possible with a road or trackway in the center, running parallel to the players deployment areas, from one table edge to the other of the gaming area.

The scenario will be around your leader/general discovering a merchant caravan in the area which could supply your force or even the enemy if not prevented. If you can capture and “persuade” them to help you instead of the enemy it would be beneficial for both them and your force. With this “help” you can hire more troops/buy illegal magical grimoires to summon more troops/pay slavers for cannon fodder/send a message home for more help, or whatever fits your army and background.

Suffice to say that word has got around of this lucrative target and there will be a bloodbath on the road as forces vie for the loot.

The game will last for 6 turns only. The caravan consists of 3 wagons which can be represented by appropriate models if available, chariots or even just 3 rectangles of card cut to 50mmx100mm. The playing area should have 4 other pieces of terrain; be they woods, hills walls or hills. No buildings should be used as this is a remote area away from civilization. Also be sure to leave the center line free as it’s the trackway.

Players dice off to see who places the first unit then each player takes it in turns to place a unit till their force is fully deployed. Place the first wagon in the middle of the table then the player who lost the dice off places the second wagon anywhere on the middle line of the table within 12 inches of the first wagon and then the player who won places the last wagon within 12 inches of that wagon, all wagons must face the same way. This creates the wagon train.

At the start of each game turn the wagon train will move d3 + 4 inches in the direction it is facing towards the edge of the table, should a wagon leave the table it has managed to escape and cannot be looted further.

The object of the game is to harass the enemy force and at the same time loot the wagons, to do this you must move a unit or hero into contact with a wagon for a full turn, uninterrupted by combat. This enables them to gain a loot counter. Wagons contacted this way will stop and attempt to bargain with the contacting unit giving them a loot counter and the following turn they will move again as normal.

This can potentially cause a bottleneck as those wagons behind will have to stop should they contact a wagon in front. Wagons can be looted more than once but not by a unit that already has a loot token. You can only loot up to 3 tokens as that all the merchants have that interests you, you CAN however rob the enemy of their loot by killing them and robing them, thus denying their force of vital supplies

A unit or hero can only carry a single loot counter each. The winner is the army who has the most loot counters at the end of turn, or if one side has been completely destroyed. Any other result is a draw.

Should your hero/unit be killed the unit or hero responsible can loot them and take their loot counter, only if they don’t already have one themselves otherwise the loot is lost, crushed into the ground in the vicious melee. If the looting army still have it at the end of the game it counts towards their total, but. don’t forget to return the marker at the end of the game.

Ok get cracking peeps and Ill see you at the table