We have a new Numenera game starting up in the club that is looking for players. The campaign makes use of the Cypher System and will be utilising both Numenera Discovery and Destiny rulesets. No prior knowledge is required of the game or system.
Sessions – Monday nights 6pm – 10pm. First session planned for 10th July which will include character creation and an introduction to the ruleset. Expected to run for approximately 13 weeks.
GM – David
Players – 5 Players total, 2 Player slots open and availible
Experience – No experience required, the campaign is designed to introduce new players to the system. Of the current group only the GM has past experience of the game system.
Character Creation – Character creation will be completed in the first session accompanied with an introduction to the rule set
The Ninth World
The Ninth World is built on the bones of the previous eight, and in particular the last four. Reach into the dust, and you’ll find that each particle has been worked, manufactured, or grown, and then ground back into dirt—a fine, artificial soil—by the relentless power of time. Look to the horizon—is that a mountain, or part of an impossible monument to the forgotten emperor of a lost people? Numenera is a delve into techno-barbarism, taking inspiration from the Dune series, Saga comic book series and Cloud Atlas just to name a few.
This campaign is set in Navarene the most northern kingdom of the “civilized” Steadfast region. Navarene is the boundary between the civilized Steadfast and the “Beyond”. This boundary has become more important of late with the True Faith’s Amber Pope calling for a crusade against the Gaian lands to the north of the mysterious Cloudcrystal Skyfields that borders Navarene.
This game will offer the opportunity for players to assist with the development of a new settlement assisting its founders with issues both of where they have settled and where they came from. Through salvaging the surrounding area and developing the land the party might be able to convert a rabble of crude huts into a settlement that can stand the test of time.
How It begins
Enslaved by the Talo noble family under loose pretence of minor crimes committed. Nashina Talo promises you freedom should you assist the Talo guards in bringing some “brigands” and “criminals” to justice. Explosive slave bands strapped around your arms, this would be the quickest route to freedom spare losing use of your arms. Matters are not as simple as presented as you soon discover this “Criminal” group is made up of Nashina Talo’s escaped slaves.
About the system
Numenera uses the Cypher system with actions requiring d20 based tests with results sometimes dependant on a d6 or d10 role. All in game actions are rolled for by the players. As mentioned above no prior experience in the system is needed, characters will be created as a group during the first session.
See below a video by Geek & Sundry showing the basics of the cypher system as used in a different example game.
Should you be interested in the game please comment here or reach out through our discord.
We are now happy to announce further details about the games being run on International Free RPG day at the club. During the day there will be five different games being run during two time slots taking full advantage of the space available in our new home.
Player slots will be offered on a first come, first serve basis. We recommend turning up early for your game to avoid disappointment. The Club will be open from 11am on the day to allow players to get settled before the afternoon games start.
Afternoon Games: 12 noon – 4pm
Honey I Shrunk the Adventurers
We’ve all being there… we’ve all had that one wild night of tavern hopping and mead swilling. The sort of night when you make friends with complete strangers no matter how eccentric they are.
You and your band of Adventurers follow him back to his place where he opens up a bottle of Gnomish Spirits. You wake up hungover, your head is pounding, your mouth tastes like vomit and you’ve shrunk down to an inch of your size.
Typical Saturday Night! It’s fine all you have to do is find the remedy to your ‘little’ problem and try not be stood upon in the meantime.
2 – 6 Players
There are whispers that Algarod’s war chest remains in Weatherstone Castle, guarded by evil spirits and the beasts of the sorcerer Zygofer.
Evening Games: 6pm-10pm
Headshot the rot
2 – 4 Players
Its fireday night, and the streets of Alkenstar are bustling with people looking for a good time, for weeks ‘The First Sin of Pharasma’ has been advertised and tonight is opening night for this once in a life time experience. The entertainment district is over flowing and business is good; looking for some well-deserved rest & relaxation you take a seat in the Powder Horn, however your night is going to be far from restful for you and your gunslinging compatriots.
The Independence of the Glade
2 – 5 Players
The war has ended, the Eyrie Dynasties have restored themselves and are trying to take back their Woodland. Pellenicky Glade is in their sights… Yet the glade’s leading family, the Goshawks don’t agree on what they should do. To complicate matters Alton Goshawk, the Mayor of Pellenickly Glade has died leaving a gulph of power in the Goshawk family.
The situation could go very bad, the right person in the wrong place could make all the difference. Just when your group of Vagabonds enter the scene.
Fish Out of Water
3 – 6 Players
Inquisitive and adventurous investigators required for a new, and exciting opportunity. Must love mystery, travel and of course gold.
Enquire at the Dragon’s Codpiece in the Dock Ward to learn how you may partake of this splendid opportunity and enrich your horizons and line your pockets with gold. As stated, only apply if you have a fondness for travel and gold
We hope to see you on the day!
Details of games available to follow.
Here is the calendar for our June opening. Please note that these dates may change dependant on committee availability. Any changes will be notified through the comment section of this post.
The club may be able to open for extended hours on request. Contact use to enquire about the availability to join a game or add a game to our roster
Following from our last post we can now provide further details about our upcoming open day. As the event is to celebrate the opening of our new venue some of our members have organised introduction sessions for games they are passionate about. See more details about what is being run below
Kings of War – 10.00-12.30
Kings of War is the awesome fantasy mass-battle wargame from Mantic Games. Rally your forces to fight in the biggest and best tabletop miniatures game set in the rich and ever-growing fantasy world of Pannithor.
De Bellis Antiquitatis: 10.00-12.30
A fast play set of rules for historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. Now in 3rd edition. These rules allow entire armies to be represented by fewer than 50 figures
A story-driven skirmish game where two players fight one of the endless skirmishes for control over the towns, settlements, and places of power in a dangerous new world. In Malifaux, the events from its extensive lore are directly carried into the characters’ mechanics.
Dystopian Wars: 10.00-16.00
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.
Pathfinder 2 – 13.30-16.00
Its origins in Dungeons and Dragons 3rd Edition Paizo’s hugely popular roleplaying game has become a phenomenon in itself. Pathfinder 2 is currently the most played tabletop rpg in the society. Give it a try with these short bounty encounters.
For the Queen – on demand
A departure from traditional tabletop RPGs, For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.
This is the weekly review of the antics of adventurers within the society
Pathfinder 2 – Skull and Shackles (Saturday crew)
As most of the crew slumber, a skeleton team must tackle a ferocious storm through the night. Errol from his high vantage in the rigging spots blue slimy tentacled creatures making off with his two shipmates leaving no one at the Helm, with the ship is heading for land. He yells for all hands-on deck but it’s too late the ship runs aground.
The next morning Tsajuvi, newly appointed Captain, orders the crew to collect fresh provisions as stocks are running low. Captain Tsajuvi alongside his First Mate Khi’one, Bosun Vol, Quartermaster Errol and Surgeon/Influencer Solace will be forming a rescue party.
After a few hours of walking through the rocks and surf they find themselves walking a cliff and spot the same creatures that attacked the ship last night playing in the surf below. The monsters are identified as Grindylow, a race that is known to torment prisoners. The party must be quick to ensure the safety of their captured crewmates.
Errol attempted to climb down the cliff stealthily with Khi’one on his shoulders, but misfortune struck, the cliff crumbling beneath his claws. The Grindylow attempt to flee into an underwater tunnel, but not before one finds its face melted by an Acid Arrow.
Errol and Khi’one give chase with the rest of the party following at various speeds. They swim into the tunnel, but due to the length of the tunnel Solace is forced to turn back and wait for the slower crewmates. The pair eventually come up for air in a large pool of water surrounded by high cliffs. The sound of many wings approaches, and a swarm of Blood Seekers come straight for them.
Warhammer Fantasy 4e – Death On the Reik
As lady Margritte began to lower the platform with the moaning creature on it the party sprang to life rushing forward to stop her before she could release it. Despite knocking her to the ground the creature broke free of its bonds and stood up looking around the room in confusion.
Nobby tried to talk to it, but to no avail. It leapt off the platform attacking Nobby with its powerful fists, almost putting him down with its blows. The rest of the party rallied and eventually defeated it.
After searching the room, they retraced their steps trying to find the warpstone. After checking the portraits in the Great Hall, they ventured out into the storm. They had a look at the pit in the middle of the courtyard, the edges had downward pointed spikes and there was a grid of iron bars 10 foot down with a trapdoor in it, but the dark grey tendrils of smoke and screams coming up through the bars put them off. So, they continued on to the tower opposite the Great hall.
Dnd 5e – Gods and Men
Our brave heroes from Of Gods and Men continued their journey through the Underdark onboard their ship when their crew of trusty Koa-Toa abandoned ship and swam towards a pair of statues. On closer inspection they appeared to be a shrine to the ‘Dark Father’ Mamamasu. The Koa-Toa refused to leave without a sign from their god and set up fishing rods to catch a sacrifice.
Yvon took this as an opportunity to investigate a strange corridor leading in between the statues. He discovered a magical trident and helm at the heart of the structure but only managed to move the helm before he and Lei were blasted with a column of water. The helm ended up on the floor of the sea but was recovered thanks to a high-level spell despite the risk of wild magic.
Lei grabbed the trident but was attacked by waterweirds in the corridor. Tal appeared to save the day and they left with both magic items and minor scratches.
The party also found out more about their new companion and tried to solve the puzzle of his mysterious tattoo.
Carbon 2185 – EZ Hounds Detective Agency
The Cyclops accepted his invitation to the Dome, taking the others as his retinue, making their way to the fighter’s entrance the Hounds found themselves gassed and slowly came round hours later to the muffles sound of cheers from a crowd. Donny Zhao had figured out the Hounds play and flipped it on them. Running them through a gauntlet he was sure would run them down and end them.
Fighting Wan Chai Warriors and those poor souls infected with BSDR-1897, thirsting for a taste of the vital fluids within our cyberpunks. After laying those creatures low the infected handler, Large Michael decided to not risk his life against our heroes. Instead working with the Hounds to break through to the final step of the gauntlet.
Here they were forced to face off against the Dome’s Champion, A legendary pit fighter who had looked to be more augmented than the aged flesh. The Dragon Reborn, Shujinko was as formidable as he ever was, breaking the Hounds on one another. EZ played to his strengths and convinced Large Michael to take on Shujinko and aid them before the Hounds made their escape.
Chasing down Donny Zhao into his office and then brutally dispatching the Red Pole to make an example of him for the Dragon Head David Wong, and the rest of the 16K Triad. Donny’s last words implying that this was just another plan of Jackie’s that they had all fallen prey to.
Receiving payment and being officially welcomed into the Washington Street Boys, the Hounds look to stabilising the power vacuum that now ravages District 5, easing the suffering for those stuck in the city’s most downtrodden district. Working on a case-by-case basis and brining just a little light into the lives of those they help.
This is the third weekly review of activity of adventurers running from the club.
Pathfinder 2 – Kingmaker
The Heroes of Last Night were greeted on the road by a new travelling companion, a brassy looking kobold, in a damned fine hat. Within the morning set up the quirky Gunzo showed off his own unique brand of religion, calling on the Almighty Dra’Gun. Whom will split the sky and shake the lands of Numera.
The day of travel had its monotony broken by a thundering crack from the Kobold’s firearm, to stave of the little dragon’s boredom. Horses bolted and heroes fell but all was soon made right again after the heroes fought off two vicious thylacines (carnivorous marsupials). Linzi their stalwart chronicler was gravely wounded requiring urgent tending.
The next day didn’t fare much better it rained and poured, leaving the tracks muddy and prone to flooding. Shelter was found in a small cavern free from the rain, but our heroes didn’t search well enough and were attacked by swarms of spiders in the night.
Warhammer Fantasy 4th Edition – Death on the Reik
Leaving the dungeons, the party climbed the stairs up to the grand hall. There they met an old butler who kept offering them the mouldy food set up on the main table until they knocked him out.
Outside a storm was raging, thunder and lightning punctuated their explanation of the upper levels. While crossing the clock room Sebastian was narrowly missed by a 3-foot cuckoo when its clock chimed. Next, they came face to face with lady Ingrid, head of the house, and her flock of mutant cats.
After getting away from lady Ingrid they found a lavish room with three corpses and access to a tower. Climbing the tower, they entered the laboratory at the top to find the roof open and a kite flying in the storm. There are 4 wires connecting the kite to something on a raised wooden platform, just as the party enters a large bolt of lightning hits the kite, the room shakes and the smell of burnt flesh fills the room. As lady Margritte begins to lower the platform a loud moaning can be heard…
Dungeons and Dragons 5th Edition – Ghouls and Men
In the nail-biting finale to Of Ghouls and Men, the party were met by Baron Rook after he learned of their victory in defeating the 3 hags. He welcomed each member into his service and offered them the rewards they had set out to earn at the start of the campaign. He also shared the true parentage of his ward (and apparently legitimate son), Dozell. Each party member claimed a pin showing the Baron’s crest, all except for Father Charles who decided the furnace was a much better place for it.
They travelled to the Baron’s camp only for Barot to find the woman he loves unresponsive but conscious. He was clearly in shock and after a fail attempt to remove the magic affecting her, he turned on his new patron. The Baron took a knife to the chest thanks to counterspell and a missing shield which sparked a divisive fight where the party’s loyalties were tested.
After deciding they were thoroughly outmatched, the altercation ended with Barot choosing to leave with the Baron, his love running in terror after regaining her senses and the recurring undead annoyance, Daniel, being decapitated.
With so much unfinished business, who knows what the party might get up to if we revisit Of Ghouls and Men in the future.
Carbon 2185 – EZ Hounds Detective Agency
The EZ Hounds find themselves in an awkward situation having conflicting information on the missing woman from their case, the priesthood of The Machine Bound God implying that Katie had chosen to ascend but her family saying that Katie was a member of the Purified Soul of Mankind and ardently opposed to augmentation in any way. Torn on what to do, two of the more “shoot now ask questions later” persuasion broke into the church hoping to gain some insight. While they did this EZ wove a web of deceit, that some would call an utter farse but with such conviction that the priesthood were unable to see through the lies, stalling Elder Solomon and his Initiate.
While thus distracted the Hounds pressed onward under the church finding the basement had been fitted to function in some areas as an operating theatre come machine shop. Finding signs of an altercation on Katie’s repulsor chair they decided it was their job to rescue the anesthetised Katie, after a close call or two with Elder Solomon, the Hounds escaped and EZ slipped away. Hurriedly they placed Katie in the nearest hospital they could find and contact the client telling him where she was.
Following a job well done the Hounds retired back to their office to look into the whereabouts of their primary target Donny Zhao, tipped off that he not just frequents but runs an underground fight club called The Dome, the hounds hatch a plan get one of them in as a fighter and the rest as his retinue. After a week of pushing the “Cyclops” at high stakes street fights finally an invitation hits the mat for the Cyclops to join the fighters of The Dome.
Pathfinder 2 – Strength of Thousands
After a night’s rest the students returned to their teachers and the field camp investigating the insect and gremlin infestation. They are told that there seems to be a barely perceivable psychic call that insects, gremlins, and similar creatures like spiders are getting to come to the Magaambya academy. Stone Ghost just seemed to be using them for revenge as they were there and not the reason for them gathering.
Suddenly a fellow student, Esi, rushes in and tells the teacher that there are three people at the welcome walk looking to be students and causing a disturbance. Teacher Ot heads out to greet them after asking the PCs to join him.
On getting to the welcome walk they are greeted by three Anadi in their humanoid spider form, which is highly unusual for being in a large metropolitan area like Nantambu. After they tell of their calling to the Magaambya academy a group of three griffons swoop in from the city intent on feasting on their favourite food, spiders.
The PCs and teacher Ot bravely defend the Anadi from the hungry and vicious griffons. Despite some grievous wounds to the PCs and the Anadi they were able to defeat two of the griffons and drive off the last one.
This is the second weekly update of the activity by adventuring parties travelling from our clubroom
Old School Essentials – Temple of Elemental Evil
Our latest tale of excitement and adventure has just begun, the retinue of “Sir” Angus Mornwood have been sent to collect information and deal with any issues relating to rumours of bandits and monster activity in the vicinity of Homelet, a wealthy and prosperous village that’s been through a lot in it’s time.
Having been directed to both the Moat house and the village of Nulb as areas to be wary of, our adventurers take a moment to wash the road dust from their faces, and gather rumours of the local environs and causing one case of mistaken identity. Hearing tales of ghosts, ghost demon bears, dragons and crop circles with glowing lights in the sky.
Dungeons & Dragons 5e – Gods and Men
Last night, after a 6 month hiatus, the ‘heroes’ from Of Gods and Men made their way into the Underdark. They bumped into a very jumpy wizard who had heard all about their daring exploits and, probably foolishly, decided to join them on their journey.
With a hired crew and a haphazard plan they have set off towards the city of Skullport in the hopes of finally rescuing Ubberick’s brother from slavery.
Warhammer Fantasy Roleplay 4e – Death on the Reik
The party had a dinner party with lady Margritte von Wittgenstein and Jean Rousseaux the village doctor, at the doctor’s house. After some chit chat dinner was served. Just after cheese and biscuits half the party fell to the sleeping poison put in their food, the rest surrendered to the guards and were put in the dungeons of Castle Wittgenstein. Breaking out they wandered the area looking for their gear. Finally ganging up to fight Slagdarg the ogre torturer, with improvised weapons and retrieving their equipment.
Pathfinder 2e – Strength of Thousands
Last night the new student attendants head into the tunnels under the Magaambya academy to confront Stone Ghost ,the antagonist of all the disruption to the academic year, and his gremlin and insect army. While investigating his cavern room he emerged from a wall and attacked with the help of two jinkins. They dispatched them fairly quickly and took the collected information back to their teachers to study.
Carbon 2185 – EZ Houndz Detective Agency
The gang managed to get themselves patched up after the altercation in the hospital and left Jackie Chow under the knife for a synthetic heart transplant. After an evening of information gathering in the alleys of the red-light district and paranoia ensuring the entire surrounds of the office were assessed for threats.
The next morning, they cracked on with their only case, after acquiring a new set of wheels they went to track down a missing girlfriend, who seemed to have vanished the Church of the Machine Bound God in District 2. With no further leads they questioned the Elder of the course and found Katie was being prepped to ascend from her flesh.
Pathfinder 2e – Middle of Newarre
The Rulebook doesn’t cover this
The Founders of Newarre after gathering all the supplies and loot they could from the goblin fort before hurrying back through the swamp hoping to catch the tail end of the goblin raid in their new home. Luckily with the extensive effort put into the training of the Militia and building up the defences allowed the village to see off the score of White Skull Goblins.
The Founders then turned their eyes on something fat more important than the village, the planning on the wedding of Papi Gre’orj and Mamma Swampsinger, the matriarch of the Swampsinger goblins to whom Newarre had bafflingly allied itself. In the confusing flurry of events the Founder’s acquired the Owlbear’s Head as their very own tavern, taking up prime real estate in the village.
Keep an eye out for more updates on how Adventuring parties are getting on within the club. If you wish to run a game within the club contact us to find out how we can make it a reality.