We have a new Numenera game starting up in the club that is looking for players. The campaign makes use of the Cypher System and will be utilising both Numenera Discovery and Destiny rulesets. No prior knowledge is required of the game or system.
Sessions – Monday nights 6pm – 10pm. First session planned for 10th July which will include character creation and an introduction to the ruleset. Expected to run for approximately 13 weeks.
GM – David
Players – 5 Players total, 2 Player slots open and availible
Experience – No experience required, the campaign is designed to introduce new players to the system. Of the current group only the GM has past experience of the game system.
Character Creation – Character creation will be completed in the first session accompanied with an introduction to the rule set
The Ninth World
The Ninth World is built on the bones of the previous eight, and in particular the last four. Reach into the dust, and you’ll find that each particle has been worked, manufactured, or grown, and then ground back into dirt—a fine, artificial soil—by the relentless power of time. Look to the horizon—is that a mountain, or part of an impossible monument to the forgotten emperor of a lost people? Numenera is a delve into techno-barbarism, taking inspiration from the Dune series, Saga comic book series and Cloud Atlas just to name a few.
This campaign is set in Navarene the most northern kingdom of the “civilized” Steadfast region. Navarene is the boundary between the civilized Steadfast and the “Beyond”. This boundary has become more important of late with the True Faith’s Amber Pope calling for a crusade against the Gaian lands to the north of the mysterious Cloudcrystal Skyfields that borders Navarene.
This game will offer the opportunity for players to assist with the development of a new settlement assisting its founders with issues both of where they have settled and where they came from. Through salvaging the surrounding area and developing the land the party might be able to convert a rabble of crude huts into a settlement that can stand the test of time.
How It begins
Enslaved by the Talo noble family under loose pretence of minor crimes committed. Nashina Talo promises you freedom should you assist the Talo guards in bringing some “brigands” and “criminals” to justice. Explosive slave bands strapped around your arms, this would be the quickest route to freedom spare losing use of your arms. Matters are not as simple as presented as you soon discover this “Criminal” group is made up of Nashina Talo’s escaped slaves.
About the system
Numenera uses the Cypher system with actions requiring d20 based tests with results sometimes dependant on a d6 or d10 role. All in game actions are rolled for by the players. As mentioned above no prior experience in the system is needed, characters will be created as a group during the first session.
See below a video by Geek & Sundry showing the basics of the cypher system as used in a different example game.
Should you be interested in the game please comment here or reach out through our discord.
We are now happy to announce further details about the games being run on International Free RPG day at the club. During the day there will be five different games being run during two time slots taking full advantage of the space available in our new home.
Player slots will be offered on a first come, first serve basis. We recommend turning up early for your game to avoid disappointment. The Club will be open from 11am on the day to allow players to get settled before the afternoon games start.
Afternoon Games: 12 noon – 4pm
Honey I Shrunk the Adventurers
We’ve all being there… we’ve all had that one wild night of tavern hopping and mead swilling. The sort of night when you make friends with complete strangers no matter how eccentric they are.
You and your band of Adventurers follow him back to his place where he opens up a bottle of Gnomish Spirits. You wake up hungover, your head is pounding, your mouth tastes like vomit and you’ve shrunk down to an inch of your size.
Typical Saturday Night! It’s fine all you have to do is find the remedy to your ‘little’ problem and try not be stood upon in the meantime.
2 – 6 Players
There are whispers that Algarod’s war chest remains in Weatherstone Castle, guarded by evil spirits and the beasts of the sorcerer Zygofer.
Evening Games: 6pm-10pm
Headshot the rot
2 – 4 Players
Its fireday night, and the streets of Alkenstar are bustling with people looking for a good time, for weeks ‘The First Sin of Pharasma’ has been advertised and tonight is opening night for this once in a life time experience. The entertainment district is over flowing and business is good; looking for some well-deserved rest & relaxation you take a seat in the Powder Horn, however your night is going to be far from restful for you and your gunslinging compatriots.
The Independence of the Glade
2 – 5 Players
The war has ended, the Eyrie Dynasties have restored themselves and are trying to take back their Woodland. Pellenicky Glade is in their sights… Yet the glade’s leading family, the Goshawks don’t agree on what they should do. To complicate matters Alton Goshawk, the Mayor of Pellenickly Glade has died leaving a gulph of power in the Goshawk family.
The situation could go very bad, the right person in the wrong place could make all the difference. Just when your group of Vagabonds enter the scene.
Fish Out of Water
3 – 6 Players
Inquisitive and adventurous investigators required for a new, and exciting opportunity. Must love mystery, travel and of course gold.
Enquire at the Dragon’s Codpiece in the Dock Ward to learn how you may partake of this splendid opportunity and enrich your horizons and line your pockets with gold. As stated, only apply if you have a fondness for travel and gold
We hope to see you on the day!
Details of games available to follow.
Here is the calendar for our June opening. Please note that these dates may change dependant on committee availability. Any changes will be notified through the comment section of this post.
The club may be able to open for extended hours on request. Contact use to enquire about the availability to join a game or add a game to our roster
Following from our last post we can now provide further details about our upcoming open day. As the event is to celebrate the opening of our new venue some of our members have organised introduction sessions for games they are passionate about. See more details about what is being run below
Kings of War – 10.00-12.30
Kings of War is the awesome fantasy mass-battle wargame from Mantic Games. Rally your forces to fight in the biggest and best tabletop miniatures game set in the rich and ever-growing fantasy world of Pannithor.
De Bellis Antiquitatis: 10.00-12.30
A fast play set of rules for historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. Now in 3rd edition. These rules allow entire armies to be represented by fewer than 50 figures
A story-driven skirmish game where two players fight one of the endless skirmishes for control over the towns, settlements, and places of power in a dangerous new world. In Malifaux, the events from its extensive lore are directly carried into the characters’ mechanics.
Dystopian Wars: 10.00-16.00
Dystopian Wars is a tabletop wargame of naval battles using highly detailed miniatures to represent huge engines of destruction on, above and below the high-seas. Set in an alternate late-Nineteenth Century called the Dystopian Age, super-science fuelled nations clash over resources and power.
Pathfinder 2 – 13.30-16.00
Its origins in Dungeons and Dragons 3rd Edition Paizo’s hugely popular roleplaying game has become a phenomenon in itself. Pathfinder 2 is currently the most played tabletop rpg in the society. Give it a try with these short bounty encounters.
For the Queen – on demand
A departure from traditional tabletop RPGs, For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.
The Society will be holding an open day featuring some of the activities the society offers. We will be holding two sessions 10:00 to 12:30 and 13:00 to 16:00, during the sessions the following will be run.
- Dystopian wars – learn more here
- Pathfinder 2 (a bounty adventure) – learn more here
- Kings of War – learn more here
- Dead Zone – learn more here
- De Bellis Antiquitatis (BDA) – learn more here
Bring your own game.
Play some one else’s or one of the Societies
A new pathfinder 2 game starting in the club is looking for new players. The campaign will cover the first book of the Gatewalkers adventure path.
Sessions: Saturdays 1pm – 4pm, first session 13th May
Players: 4 of 6 player slots availible
Experience: New Players welcome, no experience needed.
Character Creation: Characters start at level 1, support in character creation available if needed
Six months ago, your life changed, you became wrapped up in something so far beyond your understanding that you can’t even begin to remember what happened, and you’re one of the lucky ones. Many never returned once they stepped through an Aiudara (Elf Gates), creating the world spanning event known as the “Missing Moment”. One thing is known for sure; you have changed.
You were gone for three months and returned branded with the Mark of the Gatewalker but no memory of the events beyond the Aiudara; the strangest change of all are the powers you have started to exhibit. You as have several others have been assembled as a group working for Dr. Etward Ritalson, his funding and leads are your best hope of discover your missing memories and just what happened on the night of the Missing Moment.